Mirai

About

A resourcepack for Minecraft: Bedrock Edition that makes the visuals looks realistic.

Technically, Mirai is a heavily modified vibrant visual pipeline. A total of 50 materials have been rebuilt and adjusted, where material itself is a file used by the Render Dragon engine, containing configurations for the rendering pipeline and shaders.

Mirai is a reboot of my old shader project that once shared the same name. The previous on focused on a different visual direction, this version is a complete reimagination. Instead of continuing the old style, now it's built around a realistic look and atmospheric feels.

Download

Version 2.0.0
for Minecraft: Bedrock Edition 26.0 up to 26.3 release/stable

View the source on GitHub

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Installation Guide

Using MB Loader app:

  1. Download MB Loader from Play Store: here
  2. Open the app → go to SettingsImport addon → select the downloaded mirai.mcpack file → back to HomeLoad with MBL2
  3. Activate the resource pack

Using Levi Launcher app:

  1. Download the app here: Levi Launcher
  2. Download the mod here: mtbinloader2
  3. Open the app → Manage ModsAdd Mod → select the mod file (.so) downloaded in step 2
  4. Go to Content ManagementResource PacksImport Resource Pack → select the downloaded mirai.mcpack file
  5. Launch → activate the resource pack
If you're going to combine Mirai with other packs, place it on top of them!
Volumetric clouds is not active by default, check pack's settings!
Volumetric clouds is heavy stuff, decrease VV resolution at 50% or below before activate it!
If the pack is already activated but nothing affected, please restart Minecraft!

Work in progress

Work in progress

Changelog

Version 2.0.0

  • Added real-time, permeable volumetric clouds
  • Added volumetric clouds shadow
  • Added volumetric fog in under water
  • Added transition fading to lighting when sunset to night or night to sunrise

Changes

  • New 2d clouds model
  • New water surface wave model
  • New water caustic model
  • New lighting system, now baked AO is separated from albedo and it's contribute to ambient lighting
  • New celestial bodies model, now the sun is drawing from shader code and moon from Minecraft's texture
  • New screen space reflection, now it's not blurry, has more vertical tracing, and remove screen edge fading
  • Increase shadow brighness also reduce it's saturation
  • Reduce color saturation at post processing
  • Reduce mie scattering of volumetric fog
  • Change aerial/atmospheric intensity of volumetric fog. Now it has normal intensity at day, noon, sunset, and night, but has more intensity at sunrise
  • Reduce shadow blur filter wide, now it's same for all quality settings

FAQ

Is Mirai performance-friendly?

It targets mid to high-end devices

Rain doesn't affect the visuals?

Rain contribution to lighting and atmosphere is not yet implemented. This feature is planned for future updates

Can I use this on servers?

Yes!

Is this compatible with other resource packs?

Yes!

Contact

Found a bug? Have a suggestion? Let me know via GitHub or email.